In and of itself this mobile chicken coop is a pretty nice build. There are some additional features lurking inside which you don’t find on most coops. [Neuromancer2701] built-in a set of sensors which can be accessed wirelessly. It makes it a snap to check up on the comfort of the hens without leaving the couch.
At the heart of the sensor system is an Arduino along with an Xbee module. The build isn’t quite finished yet, but so far three sensors have been implemented. A thermistor is used to read the temperature inside the coop. To make sure there’s enough water, two sheets of foil tape were applied to the water reservoir. The CapSense library measures the capacitance between these plates which correlates to the water lever (we’ve seen this type of water level sensor before). And finally, there’s a sensor that can tell if the door to the coop is open or shut.
He’s having trouble automating the door itself. This can be pretty tricky, especially if you go for a super complicated locking mechanism like this one.
Filed under: home hacks
As we announced last Friday, we’ve got a brand new email list. Again, this isn’t another way to get our normal hacks, but a sneak preview of the videos we’re working on. Sign up right over there in the right column —->, if you want to see what is coming, and would like to give us feedback and ideas on how to make the videos better.
Filed under: news
We like this project for its sheer simplicity. After all, recreating the hardware in the controller for a modern gaming system is next to impossible. [Guillermo A. Amaral B.] had a bunch of parts sitting around and decided to try his hand at recreating an original Nintendo Entertainment System controller.
If you’re not familiar with the electronics inside this brand of retro gaming hardware you might be surprised to find that there’s barely any logic hardware at all. The chip in the middle of the board is a 4021 parallel to serial shift register. It connects to the buttons and uses the clock signal coming through the cable to pulse out the button states over a serial wire. So all that [Guillermo] did was lay out the chip with connects for each button.
In the image above his thumb is obscuring the 5-way switch used for directional control and select (center click). The yellow and green buttons serve as A and B, with the start button on the opposite side of the board due to a mistake in his board layout. He does have some future plans for this. He’s working on a Raspberry Pi project that will monitor and record the controller serial data so that you can play it back. It sounds like a player piano for video games.
Want to see a really small version of this? The same hardware in a smaller package was put together a couple of months ago to build the world’s smallest NES controller.
Filed under: nintendo hacks
The University of Kent’s hackerspace, TinkerSoc, recently had a talk on software-defined radio using an incredibly inexpensive USB TV tuner. Of course this is nothing new to Hackaday readers, but they did manage to build one of the best antennas for their TV dongle. It’s a discone antenna, and is perfectly suited for tuning into a whole bunch of really cool things such as weather balloons and aircraft transponders.
The idea discone antenna looks exactly like its namesake; a metal disk attached to a metal cone. Of course with the frequencies the RTL software-defined radio deals with, it’s rarely necessary to build antennas out of sheet metal. The team at TinkerSoc built their discone out of galvanized garden wire and attached it to the input of their TV tuner.
All the dimensions for their discone antenna were gleaned from [ve3sqb]‘s antenna design programs. Since TinkerSoc designed their antenna for 110 MHz, it ended up being pretty large. For higher frequencies, though, a discone antenna become fairly small and more than portable enough for a mobile rig.
Filed under: radio hacks
Furby teardowns are a favorite of ours, and there’s nothing quite like flaying open a creepy talking deformed animatronic owl/hell beast. There’s a lot you can do with a set of screwdrivers and a pair of scissors, but it takes a real clever person to reverse engineer a Furby without any disassembly (Russian, here’s the translation).
The new Furby comes with an iOS and Android app that allows children to interact with the Furby by feeding it, giving it commands, and even translating the Furbish into English. These apps work by playing a WAV file encoded with commands that give the Furby something to eat, or tell it to dance a merry jig.
Commands are delivered with these WAV files by means of a 4-digit, 4-bit code, complete with checksums. There are ten bits the Furby actually responds on, meaning there are potentially 1024 different commands the Furby can accept.
[iafan] wrote a Perl script to listen in on the audio generated by the Android Furby app and correlated all the possible commands with actions taken by the Furby. Everything is up on a git, allowing anyone to play an audio file and control the Furby’s mood and actions.
With this it should be possible to remotely control a Furby, letting it dance whenever you receive an email, or making it angry whenever someone retweets you. It’s a lot more clever than just putting a Furby through a wood chipper, but considering how creepy these things are, we’re not going to say it’s better.
Filed under: toy hacks
One of the more interesting use cases for the Raspberry Pi is exploiting its DSP capabilities in interesting ways. There’s a lot of horsepower inside the Raspberry Pi, more than enough to do some very interesting things with audio, all while being powered by a small wall wart adapter. [Pierre] over on the Pure Data mailing list has a proof-of-concept working that uses the Raspi as a guitar effects processor. The results are very encouraging – [Pierre] is able to use his Raspi as a delay, pitch shifter, and of course a classic flanger, phaser, and chorus with a latency of about 16 ms.
There are a few steps necessary to get low latency with the Raspi’s audio interface. [Pierre] is running his Pi headless, and allocated more RAM to the CPU.
If you’d like to try this out for yourself, [Pierre] has a tutorial for setting up Pure Data with the Raspberry Pi. He’ll be updating his blog soon with more tutorials and verified USB audio interfaces later.
Check out the processor in action after the break.
Filed under: musical hacks, Raspberry Pi